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100 FM Towns Games
100 FM Towns Games
Here we go with another look at a Japan exclusive machine - this time, the FM Towns. The FM Towns was a "personal computer" (not a game console) - produced by Fujitsu, starting in 1989. Similar to the Sharp x68000, it was very powerful and expensive when compared to the consoles at the time. The hardware was based on Intel's 386 processor's making it very similar to standard IBM PC builds at the time. It had a standard CD-ROM, being one of the first platforms to natively embrace the new growing trend of "multimedia" In 1993, Fujitsu released the FM-Towns Marty - which was essentially, a console version of the platform; no keyboard and monitor, but meant to be played with gamepads and plugged into a TV. It was. however, backward compatible with the existing FM Towns library. As a gaming platform, it drew lots of attention from developers who produced many RPGs/Visual Novels/Adventures - much of which was adult-themed erotic gaming ("eroge"). As a matter of fact, a significant amount of the platform's library is indeed "eroge". Aside from these RPGs/Visual Novels/adventures, the platform played host to mostly ports from other systems. There were quite a few very impressive ports of arcade hits; but more interestingly, due to the platform's similarity to a standard IBM PC, many MS-DOS ports appeared; often in improved form! For example, Lucasart's classic "Zak McKracken" was originally released only in 16-color EGA on MS-DOS. The FM-Towns version supported full 256 color graphics and enhanced sound effects! Note that wherever possible, I've tried to specify the developer of each title; if not possible, I've listed the publisher instead. And for our patreon subscribers, here's the usual Steam Key! XWN2J-8NPWY-LG8CQ As always, thank you for your support! If you'd like to help support this channel, please consider joining us on Patreon: https://www.patreon.com/garyretrogamer Complete Gamelist: 001 - 4D Boxing 002 - Abel 003 - AD&D Dragons of Flame 004 - Advantage Tennis 005 - Aeternam 006 - Afterburner III - Sega.mp4 007 - Alltynex - Siter Skain.mp4 008 - Alone In The Dark 009 - Alshark 010 - Ambivalenz 011 - Asuka 120% Burning Fest Excellent 012 - Azure 013 - Blandia 014 - Bomberman_Panic Bomber 015 - Brandish 016 - Branmarker 017 - Branmarker 2 018 - Bubble Bobble 019 - Castles 020 - Centurion - EA Victor.mp4 021 - Columns 022 - Cybercity 023 - Dead Force 024 - Death Brade 025 - Dengeki Nurse 026 - Die Gekirin 027 - Dinosaur 028 - Dragon Knight III - Elf.mp4 029 - Drakkhen 030 - Dungeon Master 031 - Emerald Dragon 032 - Evolution 033 - Eye of the Beholder II 034 - F29 Retaliator 035 - Final Blow 036 - Flashback 037 - Galaxy Force II - CRI.mp4 038 - Gekirin 039 - Genocide Squared 040 - Image Fight 041 - Indiana Jones and the Last Crusade 042 - Infestation 043 - Irium 044 - Kid Pix 044 - Kigen 045 - King's Bounty 046 - King's Quest V 047 - Legends of Valour 048 - Lemmings 049 - Lesser Mern 050 - Life & Death II 051 - Loom 052 - Lupin III - Hong Kong No Mashu.mp4 053 - Mad Paradox 054 - Mad Stalker 055 - Maihou Daisakusen.mp4 056 - Marble Madness 057 - Marine Philt 058 - Megamorph 059 - Megaspectre 060 - Metal Eye 061 - Microcosm 062 - Mirrors 063 - Monkey Island 2 - LeChuck's Revenge 064 - Muscle Bomber 065 - Necronomicon 066 - New Zealand Story, The 067 - Ningyou Tsukai 068 - Operation Wolf - Ving.mp4 069 - Pegasus 070 - Populous 071 - Prince of Persia 072 - Pu-Li-Ru-La 073 - Raiden Densetsu 074 - Rance IV 075 - Razyzanber 076 - Record of Lodoss War - Haiiro no Majo 077 - Ring Out! 078 - Ryuutouden 079 - Scavenger 4 080 - Shadow of the Beast 2 081 - Shangrila 2 082 - Splatterhouse 083 - Star Cruiser 2 084 - Super Street Fighter II 085 - Syndicate 086 - Takamizawa Kyosuke - Nekketsu!! Kyouiku Kenshuu 087 - Tatsujin Oh 088 - Terrestrial Defence Force 089 - Tiny Steps - Cal Gaiden 090 - Tokio 091 - Tunnels and Trolls 092 - Turbo Outrun 093 - Uchuu Kaitou Funny Bee 094 - Ultima Trilogy I-II-III 095 - Vain Dream 096 - Viewpoint 097 - Virtuacall - Fairytale.mp4 098 - Wing Commander 099 - Wrestle Angels 100 - Zak McKracken
·youtube.com·
100 FM Towns Games
As you become an adult, you realize that things around you weren't just always there; people made them happen. But only recently have I started to internalize how much tenacity *everything* requires. That hotel, that park, that railway. The world is a museum of passion projects.
As you become an adult, you realize that things around you weren't just always there; people made them happen. But only recently have I started to internalize how much tenacity *everything* requires. That hotel, that park, that railway. The world is a museum of passion projects.
— John Collison (@collision)
·x.com·
As you become an adult, you realize that things around you weren't just always there; people made them happen. But only recently have I started to internalize how much tenacity *everything* requires. That hotel, that park, that railway. The world is a museum of passion projects.
YC Startup Library | Y Combinator
YC Startup Library | Y Combinator
YC's library of startup advice: essays and videos that teach you how to start a company.
·ycombinator.com·
YC Startup Library | Y Combinator
Home - Marketoonist | Tom Fishburne
Home - Marketoonist | Tom Fishburne
Marketoonist is the thought bubble of Tom Fishburne. Marketing cartoons, content marketing with a sense of humor, keynote speaking.
·marketoonist.com·
Home - Marketoonist | Tom Fishburne
On the origin of "make something wonderful"
On the origin of "make something wonderful"
The Steve Jobs Archive is building programs, fellowships, collections, and partnerships that reflect Steve’s values and carry his sense of possibility forward.
·stevejobsarchive.com·
On the origin of "make something wonderful"
The raccoons who made computer magazine ads great
The raccoons who made computer magazine ads great
In the 1980s and 1990s, PC Connection built its brand on a campaign starring folksy small-town critters. They’ll still charm your socks off.
·technologizer.com·
The raccoons who made computer magazine ads great
TOP : Fujitsu Blog - Global
TOP : Fujitsu Blog - Global
The Fujitsu Blog delivers insight from Fujitsu experts into the business and technology trends shaping a sustainable future, giving industry leaders the information they need to transform their businesses—and society.
·corporate-blog.global.fujitsu.com·
TOP : Fujitsu Blog - Global
A New Way to Teach Writing — Meet Michael Dean
A New Way to Teach Writing — Meet Michael Dean
Architect Michael Dean breaks down the hidden patterns behind the great essays of our time. In this video, we go over his 27-point framework that makes up ev...
·youtube.com·
A New Way to Teach Writing — Meet Michael Dean
QuickQuack
QuickQuack
Scroll Wikipedia like TikTok.
·quack.sdan.io·
QuickQuack
Saga International Balloon Fiesta
Saga International Balloon Fiesta
The largest sky sports events in Asia are held in Saga City from Oct. 31 (Thu) to Nov.4 (Mon). Balloonist from all over Japan and overseas play exciting games in the sky! We will also give you related information of Hot Air Balloon Town, Saga.
·sibf.jp·
Saga International Balloon Fiesta
AI's Role in Software Design: Balancing Ephemeral and Long-Term | Dylan Field posted on the topic | LinkedIn
AI's Role in Software Design: Balancing Ephemeral and Long-Term | Dylan Field posted on the topic | LinkedIn
Thoughts: 1. In the future, the probability something is generated entirely by AI will be inversely proportional to its intended lifespan. 2. For conceptually simple artifacts that are intended to have short lifespans, humans will still be involved just at a different level of abstraction. For example, I'm super excited about @Weavy_ai (Figma Weave) because it shows what's possible when you treat AI generation like clay to shape rather than the final output. Workflow building is a new skill to explore and learn. 3. If you intend for an artifact to have a long lifespan (ex: software, a novel, a movie), then AI might still aid you in your creative process. But you will bring great intention to the work. You will think through many different approaches. You will care about the smallest of details. You will lean into the craft. Because if you don't, it won't be good enough to last. It won't be noticed. It won't be loved. It won't matter. 4. Focusing just on software now... people don't like it when software changes. Everyone who has shipped a redesign knows this! So you might be generating new content within a piece of software frequently but of course you wouldn't redesign the fundamental UX of the software all the time. Users would hate it. As a grounding metaphor, consider a house. Yes, you might change the photos and papers and magnets stuck to your fridge a few times a week. Once in a while, you reorganize stuff or move furniture around. After living in the house for a while, you maybe notice issues around how you use the space and — with great intention — embark on a remodel. Some parts of the house, like the fridge, change a lot. But the overall structure of the house changes less. When asking what will be generated by AI, don't confuse the whole for the parts, the long lasting for the ephemeral. 5. It's intellectually interesting to ask whether a brand might want to adapt their software on a user by user basis. (Certainly individuals will be able to make more software for themselves if they are so inclined; see Figma Make.) My strong gut is that we will not end up in a world where brands customize software on a per user basis. People learn how to use software from other humans. Snapchat is a great example. For a new user, Snapchat is kind of confusing. You can see this as a design issue or an advantage... I argue it's an advantage. By leaning into custom patterns and a learnable (but arguably non-intuitive) interface, the resulting network is a more intentional space. If you're young, you'll learn how to use Snapchat by watching your friends use Snapchat. And if you're older, well, you might not be the intended demographic. 6. To wrap up... we are in a world where the amount of software is growing at an exponential rate. If you want to win, invest in design, craft, storytelling and a bold point of view. Use AI as a tool, but don't expect it to make something that no one has ever seen or imagined before. That's your job. | 81 comments on LinkedIn
·linkedin.com·
AI's Role in Software Design: Balancing Ephemeral and Long-Term | Dylan Field posted on the topic | LinkedIn
Welcome to the Dutchess County Fair!
Welcome to the Dutchess County Fair!
Welcome to the Dutchess County Fair! Admission, Hours, Schedule, Map, The Grandstand, Midway Rides and more!
·dutchessfair.com·
Welcome to the Dutchess County Fair!
beats
beats
A web-based drum machine inspired by Teenage Engineering Pocket Operators. Create, save, and share beats with 16-step sequencing and multiple instruments.
·beats.lasagna.pizza·
beats
(11) Jayphen (@Jayphen) / X
(11) Jayphen (@Jayphen) / X
G'day • Software, design, nonsense, mostly nonsense. at the end of a storm there's a golden sky eng @ Fujitsu Launchpad
·x.com·
(11) Jayphen (@Jayphen) / X